

Lets you apply multiple sub-materials to a single object's sub-objects. Lets you morph between materials using the Morpher modifier. The effect is similar to using a matte in filmmaking. Supports import and export of data from the Lightscape product.ĭisplays the environment but receives shadows. Can use a mask or a simple amount control.Ĭontains two materials, one for the front and one for the back faces of an object.Ĭreates cartoon effects with flat shading and "inked" borders. Possible realism when used with photometric lights and radiosity.


Required for calculating advanced lighting, but it can enhance the result.Īrchitectural material are physical properties, so it provides the greatest Including light tracing and radiosity solutions. Used to fine-tune the effects of a material on Advanced Lighting, If you want to change this, press this button and the Material/Map Browser is displayed. The "Standard" button next to the box indicates that the Standard material type is being used.That has been applied to an object in the scene and the object is currently selected.įor the material you are about to design. That has been applied to an object in the scene.Ī sample slot will have small white triangles in their corners when it represent a material N X m Sample Windows from the pop-up menu.Ī sample slot will have small triangles in their corners when it represent a material To increase the number of sample slots visible at once, right-click a slot and then choose Sample slots displays previews of materials. The information below is based on 3D Studio Max 7. Linksys Wireless Network PC Card (WPC11 ver.Linksys Wireless Access Point Router with 4-Port Switch (BEFW11S4 ver.
